Afterclock
Predict a row or column. Later bars decide whether you were right.
Red
0
provisional points
Round 1 of 6
Red 1
Blue
0
provisional points
Red: orient bar 1, then choose an empty cell.
Nothing placed yet
Place Red 1 to start the clock.
How to play
Each player places six numbered bars. Red goes first in odd rounds; Blue goes first in even rounds. Choose row or column before placing each bar. After twelve turns, each bar is read by the latest later bar sharing its row or column. A match scores for its owner; a mismatch scores for the opponent.