Afterclock

Predict a row or column. Later bars decide whether you were right.

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Red 0 provisional points
Round 1 of 6 Red 1
Blue 0 provisional points

Red: orient bar 1, then choose an empty cell.

Direction
How to play

Each player places six numbered bars. Red goes first in odd rounds; Blue goes first in even rounds. Choose row or column before placing each bar. After twelve turns, each bar is read by the latest later bar sharing its row or column. A match scores for its owner; a mismatch scores for the opponent.

Moves 0 of 12